OO Design post

Object Oriented Design 

In  simple terms this unit is using code to develop how :-
Non player character : So looking at how a AI character interacts with its environment and the player character.
Code we use within a environment.
Code we use within a player character.
Within Unreal 4 engine we use blueprints (simpler than c++ code)

I have been reading many forums and watching many youtube tutorials.

A good one is a series by ‘MrFantasticGhost’ called Horror game, which links with our theme of ‘Killer Clowns’.

Below is a link to the series.

Posted in HND

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