Object Oriented Design
In simple terms this unit is using code to develop how :-
Non player character : So looking at how a AI character interacts with its environment and the player character.
Code we use within a environment.
Code we use within a player character.
Within Unreal 4 engine we use blueprints (simpler than c++ code)
I have been reading many forums and watching many youtube tutorials.
A good one is a series by ‘MrFantasticGhost’ called Horror game, which links with our theme of ‘Killer Clowns’.
Below is a link to the series.